As the Embers Glow

April 30, 2019

Patrick Doyle

Saturday, 27 April 2019, saw the long awaited arrival of As the Fire Dies – our fifth Megagame.

Beginning early conceptual development last November, we’d been working on this new addition to the Sydney Megagamers portfolio for six months by the time Saturday arrived.

AtFD was new territory for the design team (Patrick, Justin, James) as we branched away from a lot of traditional themes and mechanics that previous game had held so dear. This was equally exciting and terrifying experience, giving us the opportunity to tackle some big ideas without the hindrance of pre-conceived ‘the way it is’ notions of Megagames.

Some of the biggest changes we were keen to explore:

As is tradition with Megagames, very few things went to plan.

I feel confident saying that AtFD is the most refined set of mechanics a Sydney Megagamers game has had, and for that I’m quite proud of the development team and Moderators. While the chaos of such a large event ultimately reigned, I feel that the ability of many game mechanics and components to run smoothly continued throughout the day in one way or another.

While I eagerly await formal feedback from the masses, I’ve had a chat with the dev team and also spent some time reflecting on my own feelings about the game. My reflections are as follows:

I could go on, but you get the picture – plenty of food-for-thought, as ever, and lots of lessons for the future.

Did you attend AtFD and want to have your say? A survey was sent out to all players via email, and the results will be analysed here in a future blog. Get in touch if you missed the email!

- Patrick