So Say We All FAQ

SO SAY WE ALL

FAQ

Player Roles
  • What can I do as the Captain? The description is quite plain. Besides wearing the fanciest hat on your team, the Captain is the final decision maker. The Captain also has a role in voting in the Government (ideally on behalf of, not despite, their crew), and is responsible for detaining suspicious personnel aboard their ship (their own team, or visiting). And if those the Captain detains are too suspicious... guess who makes the call to airlock them?... (it's the Captain)
  • Government? Can I be President? Yes, you can! There are several Governmental roles that will be assigned at the start of the event. Don’t worry, those filling these roles (and maybe even the roles themselves?) can be changed as democracy demands.
  • Why does the Communications Officer control ship movements during combat? That sounds like navigation, for the Navigations Officer? There are two “maps” being used in So Say We All – the tactical battle map, which manages the relative positioning of the Lost Fleet, and the galaxy map, which shows where the fleet is in the greater scheme of things.
    The Comms Officer is similar to military roles in other Megagames, except in SSWA, rather than fighting, you’ll probably be trying to keep your ship safe and avoiding all the action (unless you’re the Comms Officer on the Prosecutor).
    The Navs Officer will manage the FTL jump in the case that the Lost Fleet does need to make a hot exit, and can also send out Scouts into nearby systems to search for information and resources, when the situation is less-hot.
Infiltrators
Venue