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Player Roles
- What can I do as the Captain? The description is quite plain. Besides wearing the fanciest hat on your team, the Captain is the final decision maker. The Captain also has a role in voting in the Government (ideally on behalf of, not despite, their crew), and is responsible for detaining suspicious personnel aboard their ship (their own team, or visiting). And if those the Captain detains are too suspicious... guess who makes the call to airlock them?... (it's the Captain)
- Government? Can I be President? Yes, you can! There are several Governmental roles that will be assigned at the start of the event. Don’t worry, those filling these roles (and maybe even the roles themselves?) can be changed as democracy demands.
- Why does the Communications Officer control ship movements during combat? That sounds like navigation, for the Navigations Officer? There are two “maps” being used in So Say We All – the tactical battle map, which manages the relative positioning of the Lost Fleet, and the galaxy map, which shows where the fleet is in the greater scheme of things.
The Comms Officer is similar to military roles in other Megagames, except in SSWA, rather than fighting, you’ll probably be trying to keep your ship safe and avoiding all the action (unless you’re the Comms Officer on the Prosecutor).
The Navs Officer will manage the FTL jump in the case that the Lost Fleet does need to make a hot exit, and can also send out Scouts into nearby systems to search for information and resources, when the situation is less-hot.
Infiltrators
- How are infiltrators chosen? In So Say We All, the infiltrators are determined completely randomly. There are a fixed number of infiltrators at the start of the game. Once ticketing is complete, we will randomly (with very random computers!) select players to become infiltrators. So, as fun as it would be for us to make the Executive Officer of the Prosecutor an infiltrator, if that does happen it’s by pure chance.
- How will I know if I’m an infiltrator? As players are being let into the venue on the day, each player will be taken to a private corner by a moderator and given their initial resources. If that player is an infiltrator, they will be informed at this time and given any further information they may need.
We will not be sending out any emails to infiltrators, so that another player doesn’t accidentally see it when you’re looking up your rules. Plus, it’s much more tense to only find out on the day! - Can I opt out of being an infiltrator? Unfortunately, to ensure that the infiltrators have the best chance of remaining undetected at the start of the game, and to prevent metagaming, all players are potential infiltrators. If the idea of being an infiltrator gives you anxiety, perhaps consider if this is the right game for you. That said, who doesn’t enjoy playing the villain every now and then? And even if you mess it up and get caught, your game isn’t over!
- What happens if I get airlocked for betraying the fleet? You might be caught out as an infiltrator. Or maybe you’re a poor innocent human who got caught in the wrong place at the wrong time with the wrong sabotage at the FTL drive. Either way, you’ve found yourself on the wrong side of an airlock. Don’t worry, death is not the end of your So Say We All journey!
While your character may have died, you (our favorite player) still have much more you can accomplish. Depending on how far we are into the game, there will be a few options for you to take. Perhaps you will rejoin the fleet under a new name (and this time, on the good side! Trust me guys!) in your previous role, or maybe a different, recently vacated role on another team. Or maybe you will be committed to your evil cause, and can take on roles furthering the Ashiva and their hunt for the Lost Fleet. Or perchance there are other roles that may yet reveal themselves as the game roles on…
Venue
- Is there parking? There is very limited free street parking. There is timed parking outside, and Redfern Street has ticketed parking. There is some unlimited parking along one side of Chalmers Street, but availability cannot be guaranteed. If you must drive, consider finding parking at a train station and catching the train to Redfern Station for the last leg. It’s only a few minutes walk from there!
- Is there an after party? Most likely! We’re sorting out the details now, but the after party venue will be just around the corner from Redfern Town Hall.