It’s been a very exciting year for Sydney Megagamers as we’ve properly re-launched out of the quiet years into three events in the past 6 months. And we’re not alone! […]
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The Path of (re)Design, Pt. III
A look at the hidden mechanics that didn’t always make their way to the surface.
The Path of (re)Design, Pt. II
An overview of the things that needed to be ‘fixed’ before running the game again.
The Path of (re)Design, Pt. I
A look at what I totally removed from the game between runs.
Retrospect: AtFD
An analysis of post-game feedback and commentary from the designer.